[work 38] A swirl of ripples

[work 38] A swirl of ripples

Movie

Source code

about

  • 渦を巻く波紋

file

  • 上部にあるファイル名が表示されているボタンを押すと、表示されるファイルが切り替わります
  • 別ウィンドウ表示したい時や行番号などが無いRawMode表示したい時は、コード内右上のボタンを押してください(ボタンはマウスオーバーすると表示されます)
main.cpp
ofApp.h
ofApp.cpp
Plain text
Copy to clipboard
Open code in new window
EnlighterJS 3 Syntax Highlighter
#include "ofMain.h"
#include "ofApp.h"
//================================
int main( ){
// 4K:4096x2160
// 2K:2048x1080
// FullHD:1920x1080
// HD:1440x1080
// HD720p:1280x720
// DVD:720x480
// setup the GL context
// ofSetupOpenGL(1280,720, OF_WINDOW);
ofSetupOpenGL(1024,1024, OF_WINDOW);
// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
ofRunApp( new ofApp());
}
#include "ofMain.h" #include "ofApp.h" //================================ int main( ){ // 4K:4096x2160 // 2K:2048x1080 // FullHD:1920x1080 // HD:1440x1080 // HD720p:1280x720 // DVD:720x480 // setup the GL context // ofSetupOpenGL(1280,720, OF_WINDOW); ofSetupOpenGL(1024,1024, OF_WINDOW); // this kicks off the running of my app // can be OF_WINDOW or OF_FULLSCREEN // pass in width and height too: ofRunApp( new ofApp()); }
#pragma once
#include "ofMain.h"
#include "Ripple.hpp"
class ofApp : public ofBaseApp{
public:
ofApp();
~ofApp();
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y);
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
private:
std::vector<shared_ptr<Ripple>> ripples;
ofVec2f point;
int radius;
};
#pragma once #include "ofMain.h" #include "Ripple.hpp" class ofApp : public ofBaseApp{ public: ofApp(); ~ofApp(); void setup(); void update(); void draw(); void keyPressed(int key); void keyReleased(int key); void mouseMoved(int x, int y); void mouseDragged(int x, int y, int button); void mousePressed(int x, int y, int button); void mouseReleased(int x, int y, int button); void mouseEntered(int x, int y); void mouseExited(int x, int y); void windowResized(int w, int h); void dragEvent(ofDragInfo dragInfo); void gotMessage(ofMessage msg); private: std::vector<shared_ptr<Ripple>> ripples; ofVec2f point; int radius; };
#include "ofApp.h"
ofApp::ofApp(){
}
ofApp::~ofApp(){
}
//--------------------------------------------------------------
void ofApp::setup(){
double fps = 30;
ofSetFrameRate(fps);
ofBackground(217,229,240);
ofSetBackgroundAuto(true);
ofSetVerticalSync(true);
point = ofVec2f(1, 0);
radius = 10;
}
//--------------------------------------------------------------
void ofApp::update(){
if ((int)ofRandom(0, 9) == 0) {
float x = ofGetWidth() / 2 + point.x * radius;
float y = ofGetHeight() / 2 + point.y * radius;
ripples.push_back(make_shared<Ripple>(ofVec2f(x, y)));
ripples.back()->setup();
point.rotate(ofRandom(5, 20));
radius += 5;
}
for (shared_ptr<Ripple> &r : ripples) {
r->update();
}
ofRemove(ripples, Ripple::shouldRemoveRipple);
}
//--------------------------------------------------------------
void ofApp::draw(){
for (shared_ptr<Ripple> &r : ripples) {
r->display();
}
}
#include "ofApp.h" ofApp::ofApp(){ } ofApp::~ofApp(){ } //-------------------------------------------------------------- void ofApp::setup(){ double fps = 30; ofSetFrameRate(fps); ofBackground(217,229,240); ofSetBackgroundAuto(true); ofSetVerticalSync(true); point = ofVec2f(1, 0); radius = 10; } //-------------------------------------------------------------- void ofApp::update(){ if ((int)ofRandom(0, 9) == 0) { float x = ofGetWidth() / 2 + point.x * radius; float y = ofGetHeight() / 2 + point.y * radius; ripples.push_back(make_shared<Ripple>(ofVec2f(x, y))); ripples.back()->setup(); point.rotate(ofRandom(5, 20)); radius += 5; } for (shared_ptr<Ripple> &r : ripples) { r->update(); } ofRemove(ripples, Ripple::shouldRemoveRipple); } //-------------------------------------------------------------- void ofApp::draw(){ for (shared_ptr<Ripple> &r : ripples) { r->display(); } }
#include "ofMain.h"
#include "ofApp.h"

//================================
int main( ){

    // 4K:4096x2160
    // 2K:2048x1080
    // FullHD:1920x1080
    // HD:1440x1080
    // HD720p:1280x720
    // DVD:720x480
    // setup the GL context
//    ofSetupOpenGL(1280,720, OF_WINDOW);
    ofSetupOpenGL(1024,1024, OF_WINDOW);

	// this kicks off the running of my app
	// can be OF_WINDOW or OF_FULLSCREEN
	// pass in width and height too:
	ofRunApp( new ofApp());

}
#pragma once

#include "ofMain.h"

#include "Ripple.hpp"


class ofApp : public ofBaseApp{
public:
    ofApp();
    ~ofApp();
    
    void setup();
    void update();
    void draw();
    
    void keyPressed(int key);
    void keyReleased(int key);
    void mouseMoved(int x, int y);
    void mouseDragged(int x, int y, int button);
    void mousePressed(int x, int y, int button);
    void mouseReleased(int x, int y, int button);
    void mouseEntered(int x, int y);
    void mouseExited(int x, int y);
    void windowResized(int w, int h);
    void dragEvent(ofDragInfo dragInfo);
    void gotMessage(ofMessage msg);
    
private:
    std::vector<shared_ptr<Ripple>> ripples;
    ofVec2f point;
    int radius;
};
#include "ofApp.h"


ofApp::ofApp(){
    
}

ofApp::~ofApp(){
    
}

//--------------------------------------------------------------
void ofApp::setup(){
    double fps = 30;
    
    
    ofSetFrameRate(fps);
    ofBackground(217,229,240);
    ofSetBackgroundAuto(true);
    ofSetVerticalSync(true);
    
    point = ofVec2f(1, 0);
    radius = 10;
}

//--------------------------------------------------------------
void ofApp::update(){
    if ((int)ofRandom(0, 9) == 0) {
        
        float x = ofGetWidth() / 2 + point.x * radius;
        float y = ofGetHeight() / 2 + point.y * radius;
        ripples.push_back(make_shared<Ripple>(ofVec2f(x, y)));
        ripples.back()->setup();
        
        point.rotate(ofRandom(5, 20));
        radius += 5;
    }
    
    for (shared_ptr<Ripple> &r : ripples) {
        r->update();
    }
    
    ofRemove(ripples, Ripple::shouldRemoveRipple);
}

//--------------------------------------------------------------
void ofApp::draw(){
    for (shared_ptr<Ripple> &r : ripples) {
        r->display();
    }
}
Ripple.hpp
Ripple.cpp
Plain text
Copy to clipboard
Open code in new window
EnlighterJS 3 Syntax Highlighter
#ifndef Ripple_hpp
#define Ripple_hpp
#include <stdio.h>
#include "ofMain.h"
#ifdef USE_MYCOLLIB
#include "myColorLib.hpp"
#endif
struct Circle {
int radius;
ofColor color;
};
class Ripple {
public:
Ripple(ofVec2f c);
~Ripple();
void setup();
void update();
void display();
bool isFinish();
static bool shouldRemoveRipple(shared_ptr<Ripple> &r);
private:
int time;
ofVec2f center;
int rippleMax;
int radiusMax;
std::vector<Circle> circles;
bool finish;
#ifdef USE_MYCOLLIB
myColorLib mc;
#endif
};
#endif /* Ripple_hpp */
#ifndef Ripple_hpp #define Ripple_hpp #include <stdio.h> #include "ofMain.h" #ifdef USE_MYCOLLIB #include "myColorLib.hpp" #endif struct Circle { int radius; ofColor color; }; class Ripple { public: Ripple(ofVec2f c); ~Ripple(); void setup(); void update(); void display(); bool isFinish(); static bool shouldRemoveRipple(shared_ptr<Ripple> &r); private: int time; ofVec2f center; int rippleMax; int radiusMax; std::vector<Circle> circles; bool finish; #ifdef USE_MYCOLLIB myColorLib mc; #endif }; #endif /* Ripple_hpp */
#include "Ripple.hpp"
bool Ripple::shouldRemoveRipple(shared_ptr<Ripple> &r)
{
return r->isFinish();
}
Ripple::Ripple(ofVec2f c)
{
std::cout << "Ripple:start" << std::endl;
center = c;
}
Ripple::~Ripple()
{
std::cout << "Ripple:end" << std::endl;
}
void Ripple::setup()
{
time = 0;
rippleMax = 10;
radiusMax = 100;
circles.clear();
finish = false;
#ifdef USE_MYCOLLIB
mc.addColorSet(MYCOL_CASUAL1);
mc.addColorSet(MYCOL_CASUAL2);
#endif
}
void Ripple::update()
{
if ((time % 10 == 0) && (circles.size() < rippleMax)) {
Circle c;
c.radius = 0;
#ifdef USE_MYCOLLIB
c.color = mc.getColor(ofRandom(1));
#else
c.color = ofColor(ofRandom(255), ofRandom(255), ofRandom(255));
#endif
circles.push_back(c);
}
time++;
for (Circle &c : circles) {
c.radius += 1;
}
if (circles.size() == rippleMax) {
if (circles.at(rippleMax-1).radius >= radiusMax) {
finish = true;
}
}
}
void Ripple::display()
{
for (Circle &c : circles) {
ofPushMatrix();
ofTranslate(center.x, center.y);
ofNoFill();
ofSetLineWidth(3);
ofSetColor(c.color, ofMap(radiusMax - c.radius, 0, radiusMax, 0, 255, true));
ofDrawCircle(0, 0, c.radius);
ofPopMatrix();
}
}
bool Ripple::isFinish()
{
return finish;
}
#include "Ripple.hpp" bool Ripple::shouldRemoveRipple(shared_ptr<Ripple> &r) { return r->isFinish(); } Ripple::Ripple(ofVec2f c) { std::cout << "Ripple:start" << std::endl; center = c; } Ripple::~Ripple() { std::cout << "Ripple:end" << std::endl; } void Ripple::setup() { time = 0; rippleMax = 10; radiusMax = 100; circles.clear(); finish = false; #ifdef USE_MYCOLLIB mc.addColorSet(MYCOL_CASUAL1); mc.addColorSet(MYCOL_CASUAL2); #endif } void Ripple::update() { if ((time % 10 == 0) && (circles.size() < rippleMax)) { Circle c; c.radius = 0; #ifdef USE_MYCOLLIB c.color = mc.getColor(ofRandom(1)); #else c.color = ofColor(ofRandom(255), ofRandom(255), ofRandom(255)); #endif circles.push_back(c); } time++; for (Circle &c : circles) { c.radius += 1; } if (circles.size() == rippleMax) { if (circles.at(rippleMax-1).radius >= radiusMax) { finish = true; } } } void Ripple::display() { for (Circle &c : circles) { ofPushMatrix(); ofTranslate(center.x, center.y); ofNoFill(); ofSetLineWidth(3); ofSetColor(c.color, ofMap(radiusMax - c.radius, 0, radiusMax, 0, 255, true)); ofDrawCircle(0, 0, c.radius); ofPopMatrix(); } } bool Ripple::isFinish() { return finish; }
#ifndef Ripple_hpp
#define Ripple_hpp

#include <stdio.h>
#include "ofMain.h"

#ifdef USE_MYCOLLIB
#include "myColorLib.hpp"
#endif

struct Circle {
    int radius;
    ofColor color;
};


class Ripple {
public:
    Ripple(ofVec2f c);
    ~Ripple();
    void setup();
    void update();
    void display();
    bool isFinish();
    
    static bool shouldRemoveRipple(shared_ptr<Ripple> &r);
private:
    int time;
    ofVec2f center;
    int rippleMax;
    int radiusMax;
    std::vector<Circle> circles;
    bool finish;
    
#ifdef USE_MYCOLLIB
    myColorLib mc;
#endif
};
#endif /* Ripple_hpp */
#include "Ripple.hpp"


bool Ripple::shouldRemoveRipple(shared_ptr<Ripple> &r)
{
    return r->isFinish();
}


Ripple::Ripple(ofVec2f c)
{
    std::cout << "Ripple:start" << std::endl;
    center = c;
}


Ripple::~Ripple()
{
    std::cout << "Ripple:end" << std::endl;
}


void Ripple::setup()
{
    time = 0;
    rippleMax = 10;
    radiusMax = 100;
    circles.clear();
    finish = false;
    
#ifdef USE_MYCOLLIB
    mc.addColorSet(MYCOL_CASUAL1);
    mc.addColorSet(MYCOL_CASUAL2);
#endif
}


void Ripple::update()
{
    if ((time % 10 == 0) && (circles.size() < rippleMax)) {
        Circle c;
        c.radius = 0;
#ifdef USE_MYCOLLIB
        c.color = mc.getColor(ofRandom(1));
#else
        c.color = ofColor(ofRandom(255), ofRandom(255), ofRandom(255));
#endif
        circles.push_back(c);
    }
    time++;
    
    for (Circle &c : circles) {
        c.radius += 1;
    }

    if (circles.size() == rippleMax) {
        if (circles.at(rippleMax-1).radius >= radiusMax) {
            finish = true;
        }
    }
}


void Ripple::display()
{
    for (Circle &c : circles) {
        ofPushMatrix();
        ofTranslate(center.x, center.y);
        ofNoFill();
        ofSetLineWidth(3);
        ofSetColor(c.color, ofMap(radiusMax - c.radius, 0, radiusMax, 0, 255, true));
        ofDrawCircle(0, 0, c.radius);
        ofPopMatrix();
    }
}


bool Ripple::isFinish()
{
    return finish;
}

Link to the reference page

ソースコードで使用したAPIの中から要点になりそうなものをいくつか選んでリストアップしました。

categoryAPI/Lib
openframeworksofRemove

Development environment

  • openframeworks 0.10.1
  • c++
  • macOS
  • Xcode