[work 8] Delaunay diagram
![[work 8] Delaunay diagram](https://i0.wp.com/tsukuru.hayato-works.com/wp-content/uploads/2019/02/outFrameImg0020.png?fit=1280%2C720&ssl=1)
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file
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#include "ofMain.h"
#include "ofApp.h"
//======================================
int main( ){
// 4K:4096x2160
// 2K:2048x1080
// FullHD:1920x1080
// HD:1440x1080
// HD720p:1280x720
// DVD:720x480
ofSetupOpenGL(1280,720, OF_WINDOW);
// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
ofRunApp( new ofApp());
}
#pragma once
#include "ofMain.h"
#include <random>
#include "Delaunay.hpp"
#include "ImageRecorder.hpp" // ImageRecorder
class ofApp : public ofBaseApp{
public:
ofApp();
~ofApp();
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y);
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
private:
Delaunay2d delaunay;
};
#include "ofApp.h"
ofApp::ofApp(){
}
ofApp::~ofApp(){
}
//--------------------------------------------------------------
void ofApp::setup(){
double fps = 1;
ofSetFrameRate(fps);
ofBackground(255,255,255);
ofSetBackgroundAuto(true);
delaunay.setup();
}
//--------------------------------------------------------------
void ofApp::update(){
delaunay.update();
}
//--------------------------------------------------------------
void ofApp::draw(){
delaunay.display();
}
#ifndef Delaunay_hpp
#define Delaunay_hpp
#include <stdio.h>
#include "ofMain.h"
struct DVector {
int x;
int y;
DVector operator+(const DVector& v) const
{
DVector tmp;
tmp.x = x + v.x;
tmp.y = y + v.y;
return tmp;
}
DVector operator-(const DVector& v) const
{
DVector tmp;
tmp.x = x - v.x;
tmp.y = y - v.y;
return tmp;
}
bool operator==(const DVector& v) const
{
return (x == v.x && y == v.y);
}
// for set/map
bool operator<(const DVector& v) const
{
return x != v.x ? x < v.x : y < v.y;
}
};
struct DCircle {
DVector center;
unsigned int radius;
};
class DTriangle {
public:
DVector p1;
DVector p2;
DVector p3;
DCircle circle; // Circumscribed circle
bool operator==(const DTriangle& t) const
{
return ((p1 == t.p1 && p2 == t.p2 && p3 == t.p3) ||
(p1 == t.p2 && p2 == t.p3 && p3 == t.p1) ||
(p1 == t.p3 && p2 == t.p1 && p3 == t.p2) ||
(p1 == t.p3 && p2 == t.p2 && p3 == t.p1) ||
(p1 == t.p2 && p2 == t.p1 && p3 == t.p3) ||
(p1 == t.p1 && p2 == t.p3 && p3 == t.p2));
}
// for set/map
bool operator<(const DTriangle& t) const
{
// Compare triangle areas
DVector a1, a2;
a1 = p2 - p1;
a2 = p3 - p1;
float s1 = abs(a1.x * a2.y + a1.y * a2.x) / 2;
DVector a3, a4;
a3 = t.p2 - t.p1;
a4 = t.p3 - t.p1;
float s2 = abs(a3.x * a4.y + a3.y * a4.x) / 2;
return s1 < s2;
}
};
typedef enum {
D_MAKE_POINTS = 0,
D_MAKE_HUGE_TRIANGLE,
D_DIV_TRIANGLE,
D_CLEAR_HUGE_TRIANGLE,
D_STATE_END
} delaunayState;
class Delaunay2d {
public:
Delaunay2d();
~Delaunay2d();
void setup();
void update();
void display();
private:
void getCircumscribedCircle(DVector p1, DVector p2, DVector p3, DCircle &c);
void setDTriangle(DTriangle inT, std::map<DTriangle, bool> &outT);
void delTriangleWithPoint(DVector p);
void makeHugeTriangle(std::set<DVector> p, DTriangle &t);
void divTriangles(DVector p, std::map<DTriangle, bool> inT, std::vector<DTriangle> &outT);
const unsigned int max_points = 25;
std::set<DVector> points; // input points
std::set<DVector>::iterator pitr;
std::map<DTriangle, bool> triangles; // output triangles
delaunayState state;
DTriangle hugeT;
DVector currPoint;
};
#endif /* Delaunay_hpp */
#include "Delaunay.hpp"
Delaunay2d::Delaunay2d()
{
}
Delaunay2d::~Delaunay2d()
{
}
void Delaunay2d::setup()
{
state = D_MAKE_POINTS;
}
void Delaunay2d::update()
{
if (state == D_MAKE_POINTS) {
for (int i = 0; i < max_points; i++) {
DVector v;
v.x = (int)ofRandom(400, 800);
v.y = (int)ofRandom(100, 400);
points.insert(v);
}
pitr = points.begin();
state = D_MAKE_HUGE_TRIANGLE;
} else if (state == D_MAKE_HUGE_TRIANGLE) {
// To encircle the points with a triangle
makeHugeTriangle(points, hugeT);
// Set huge triangle to collection
setDTriangle(hugeT, triangles);
state = D_DIV_TRIANGLE;
} else if (state == D_DIV_TRIANGLE) {
DVector pt = *pitr;
std::vector<DTriangle> tmpTriangles; // temporary
// Divide the triangle into triangles
divTriangles(pt, triangles, tmpTriangles);
// Set triangles to collection
if (tmpTriangles.empty() == false) {
for (auto titr = tmpTriangles.begin(); titr != tmpTriangles.end(); titr++) {
DTriangle t = *titr;
setDTriangle(t, triangles);
}
tmpTriangles.clear();
}
currPoint = pt;
if (pitr != points.end()) {
pitr++;
} else {
state = D_CLEAR_HUGE_TRIANGLE;
}
} else if (state == D_CLEAR_HUGE_TRIANGLE) {
delTriangleWithPoint(hugeT.p1);
delTriangleWithPoint(hugeT.p2);
delTriangleWithPoint(hugeT.p3);
state = D_STATE_END;
} else {
// D_STATE_END
}
}
void Delaunay2d::display()
{
if (triangles.empty() == false) {
for (auto titr = triangles.begin(); titr != triangles.end(); titr++) {
if (titr->second != false) {
ofSetColor(0, 0, 0);
ofNoFill();
ofDrawTriangle(titr->first.p1.x, titr->first.p1.y, titr->first.p2.x, titr->first.p2.y, titr->first.p3.x, titr->first.p3.y);
}
}
}
for (auto vitr = points.begin(); vitr != points.end(); vitr++) {
ofSetColor(0, 255, 255);
ofFill();
ofDrawCircle(vitr->x, vitr->y, 5);
auto p = points.find(currPoint);
if (p != points.end()) {
ofSetColor(255, 0, 0);
ofDrawCircle(p->x, p->y, 6);
}
}
}
void Delaunay2d::getCircumscribedCircle(DVector p1, DVector p2, DVector p3, DCircle &c)
{
// length(p1 - center) == length(p2 - center) == length(p3 - center)
double k = 2.0 * ((p1.y - p2.y) * (p3.x - p2.x) - (p2.y - p3.y) * (p2.x - p1.x));
double a1 = p1.x * p1.x + p1.y * p1.y;
double a2 = p2.x * p2.x + p2.y * p2.y;
double a3 = p3.x * p3.x + p3.y * p3.y;
double x = (a1 * (p3.y - p2.y) + a2 * (p1.y - p3.y) + a3 * (p2.y - p1.y)) / (-1 * k);
double y = (a1 * (p3.x - p2.x) + a2 * (p1.x - p3.x) + a3 * (p2.x - p1.x)) / k;
double dx = x - p1.x;
double dy = y - p1.y;
double radius = sqrt(dx * dx + dy * dy);
c.center.x = (int)(x + 0.5); // roundup
c.center.y = (int)(y + 0.5); // roundup
c.radius = (unsigned int)(radius + 0.5); // roundup
}
void Delaunay2d::setDTriangle(DTriangle inT, std::map<DTriangle, bool> &outT)
{
auto itr = outT.find(inT);
if (itr != outT.end()) {
// This triangle is invalid
outT.erase(itr);
outT.insert(std::make_pair(inT, false));
} else {
// This triangle is valid
outT.insert(std::make_pair(inT, true));
}
}
void Delaunay2d::delTriangleWithPoint(DVector p)
{
std::vector<DTriangle> tmpT;
// Delete triangle include this point (p)
for (auto titr = triangles.begin(); titr != triangles.end(); titr++) {
if (p == titr->first.p1 || p == titr->first.p2 || p == titr->first.p3) {
tmpT.push_back(titr->first);
}
}
if (tmpT.empty() == false) {
for (auto titr = tmpT.begin(); titr != tmpT.end(); titr++) {
triangles.erase(triangles.find(*titr));
triangles.insert(std::make_pair(*titr, false));
}
}
}
void Delaunay2d::makeHugeTriangle(std::set<DVector> p, DTriangle &t)
{
int x_min = INT_MAX;
int x_max = INT_MIN;
int y_min = INT_MAX;
int y_max = INT_MIN;
// Rectangle with all points
for (auto pitr = p.begin(); pitr != p.end(); pitr++) {
if (pitr->x > x_max) {
x_max = pitr->x;
}
if (pitr->x < x_min) {
x_min = pitr->x;
}
if (pitr->y > y_max) {
y_max = pitr->y;
}
if (pitr->y < y_min) {
y_min = pitr->y;
}
}
// A circle circumscribing the rectangle
{
int cx = x_min + ((x_max - x_min) / 2);
int cy = y_min + ((y_max - y_min) / 2);
int radius = (int)sqrt((cx - x_min) * (cx - x_min) + (cy - y_min) * (cy - y_min));
DVector p1, p2, p3;
p1.x = (int)(cx - sqrt(3.0) * radius);
p1.y = (int)(cy - radius);
p2.x = (int)(cx + sqrt(3.0) * radius);
p2.y = p1.y;
p3.x = cx;
p3.y = (int)(cy + 2 * radius);
DCircle c;
getCircumscribedCircle(p1, p2, p3, c);
t.p1 = p1;
t.p2 = p2;
t.p3 = p3;
t.circle = c;
}
}
void Delaunay2d::divTriangles(DVector p, std::map<DTriangle, bool> inT, std::vector<DTriangle> &outT)
{
for (auto titr = inT.begin(); titr != inT.end(); titr++) {
if (titr->second != false) {
DTriangle t = titr->first;
int dx = t.circle.center.x - p.x;
int dy = t.circle.center.y - p.y;
if ((unsigned long)((dx * dx) + (dy * dy)) < (unsigned long)(t.circle.radius * t.circle.radius)) {
// Divide the triangle (t)
DTriangle t1;
DCircle c1;
getCircumscribedCircle(p, t.p1, t.p2, c1);
t1.p1 = p;
t1.p2 = t.p1;
t1.p3 = t.p2;
t1.circle = c1;
outT.push_back(t1);
DTriangle t2;
DCircle c2;
getCircumscribedCircle(p, t.p2, t.p3, c2);
t2.p1 = p;
t2.p2 = t.p2;
t2.p3 = t.p3;
t2.circle = c2;
outT.push_back(t2);
DTriangle t3;
DCircle c3;
getCircumscribedCircle(p, t.p3, t.p1, c3);
t3.p1 = p;
t3.p2 = t.p3;
t3.p3 = t.p1;
t3.circle = c3;
outT.push_back(t3);
// This triangle (t) will be invalid at setDTriangle().
outT.push_back(t);
}
}
}
}
| category | API |
| c++ | std::map |
| c++ | std::set |